Posts Tagged ‘Gladiator’

The best mobile games do not make a profit

January 5th, 2009 | 23 Comments | Mobile Games News

Snowboard Hero won several top awards and for sure one of best mobile games of 2008What a year for FISHLABS! All of our mobile games were showered with awards. German and international online magazines gave top marks by the score to Powerboat Challenge™, Rally Master Pro™, Gladiator – The Mobile Game, and Snowboard Hero™. As a result, FISHLABS led the international charts for the best mobile games in 2008. Not bad for a small company with just 30 employees. Naturally, we were tremendously pleased with all of this recognition and are very proud of it.

Unfortunately, none of this guarantees that high quality and innovation will earn back the expenses of the costly production of such mobile games on the open market, to say nothing of making a profit – the purpose of every professional company. There are a number of diverse reasons for this:

  • Even high-quality mobile games are offered at a relatively low price
  • Mobile network operators keep at least 50 % of the revenue
  • Distributors help themselves to up to 25 % of the end-user price for the more or less simple task of passing on the mobile game
  • Mobile games are marketed like ring tones – the name of a mobile game is the only distinguishing feature, the customer only learns about quality and innovation after the purchase
  • There is no effective copy protection for mobile games. They are downloaded illegally over the Internet in huge numbers – there are roughly ten times as many illegal downloads of our mobile games as legal (and that is just those that we are aware of)

All of this would not be so serious if these problems had not been known for years. Unfortunately, almost nothing has changed in this regard, and we do not expect there to be fundamental changes in the market for mobile games in the future. Mind you, by this we only mean the market for mobile games which are sold by network operators and Internet portals.

New sales channels for mobile games

In 2009, FISHLABS will rigorously pursue other methods. Above all, we will, for the time being, not develop any new Java mobile games for sale via network operators and Internet portals.

Galaxy on Fire 2 mobile game free to download, screenshot with terran battleshipWith the long-awaited sequel to our best-known mobile game, the space shooter and trade simulator Galaxy on Fire™, we will rely entirely on the new marketing concept which we successfully introduced with Rally Master Pro™: Galaxy on Fire™ 2 will be available for free download directly from our website and a few selected partners. Anyone who wants to can download the game to their PC to save the mobile transmission costs. In any case, Galaxy on Fire™ 2 can be played for a few hours (!) absolutely free. Only in the later course of the game must the game be unlocked for 100,000 myFISHLABS credits. In western countries, the purchase of a myFISHLABS Credits Gold Package for 5.97 Euros is enough for this. We have also taken great care that myFISHLABS Credits are priced lower in emerging markets in accordance with their purchasing power and that the most important payment systems of each country are available. 

Copy protection for mobile games with extra benefits

In order to adequately protect Galaxy on Fire™ 2 against piracy after the free playing period, the mobile game uses an online connection to our OCEAN™ server to check whether the individual player is authorised to use the paid premium area of Galaxy on Fire™ 2. This check occurs only once per game session and the one-time 10 KB data transfer is minimal, in order to keep the cost to the player as low as possible. The game security data are kept in the phone’s memory until the game is ended. Thus, Galaxy on Fire™ 2 will even work in the underground, so long as there has been a brief connection to the OCEAN™ server beforehand.

Of course, honest users consider copy protection to be an imposition. Why should honest buyers have to accept difficulties or even extra costs for a product they have paid for in full? The answer is simple: because this product and other like it in the future will not exist if it is too easy to obtain a free (illegal) version and the manufacturer cannot make a profit from their product.

But our copy protection also has its good side: above all, download fees do not apply. Depending on the mobile phone contract, that could be up to 15 Euros for a large mobile game like Galaxy on Fire™ 2. Furthermore, we offer up to two cross upgrades. Thus, players can start playing Galaxy on Fire™ 2 on one mobile and keep playing even after changing to another model from a different manufacturer (!) for the second time. The saved games are stored on the OCEAN™ server with every authorisation and loaded as needed. Even without changing mobiles, this is a useful function, for example when your mobile receives a firmware update. And at the same time, all premium players are entered in the international high scores table.

We can’t wait to see how Galaxy on Fire™ 2 and the new sales concept are received in the market. Even if data flat rates have not yet been widely established and we will probably lose some users in the short-term, online connectivity in mobile games is the future and FISHLABS is always one of the leaders!

With that in mind, game on and a successful 2009!

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FISHLABS rocks the Leipzig Games Convention 2008 with its 3D mobile games

September 19th, 2008 | 3 Comments | Mobile Games News

We called it and we did it: We rocked the Games Convention and man DID we rock! Whoever visited us at our booth in Hall 5 could witness the sheer insanity that was FISHLABS - and to the people who weren’t there: Man, did you miss out on something!

Happy winners of our mobile games and a Walkman phone

FISHLABS Games Convention 2008 - Happy winner of a Sony Ericsson W760i Walkman phone with a FISHLABS mobile games pack preinstalledJust like the happy winners of a Sony Ericsson W760i Walkman phone, who couldn’t believe at first that they’ve actually won something. Or the endless numbers of mobile gamers, waiting for their free mobile game to be beamed on their mobile phone! And last but not least the huge amount of visitors, which we’ve been able to please just with a Sony Ericsson lanyard or a FISHLABS T-Shirt, in exchange for their participation in our prize.

It’s been four very exhaustive but worthwhile days with the visitors at the fare, from which most people didn’t expect THAT kind of visual quality from a mobile game, as we displayed our games on five big plasma displays at our booth. On which we countered that just FISHLABS mobile games look that good!

THIS is what mobile games can look like? Here at FISHLABS, they do!

FISHLABS Games Convention 2008 - Our booth was packed with gamers playing our mobile games, from dusk till dawn!No matter what age, position or reason for being at the show - anybody who took a glaze at Galaxy on Fire 2, Gladiator, Blades and Mages or Powerboat Challenge felt the urge to get one of those FISHLABS mobile games. And we felt this urge at our counter, where visitors pushed each other to be the next in line to get one of those free mobile games, which sometimes took some time: When 300 mobile phones pollute the air with their Bluetooth signals it becomes hard to single out one of them…

FISHLABS Games Convention 2008 - A day at the fare can be hard - this is why people gratefully relaxed at our booth with our mobile games!As a day at the fare can be somewhat exhausting, many people chose to relax a little bit at our booth - thanks to our cozy seats, which some people found so cool that they’ve tried to take some with them!

Get some FISHLABS mobile games for breakfast!

We’ve been up front at the main hall as well - the first booth people could put their eyes upon was: FISHLABS mobile games with our classic 75er Ford Transit. This is where people could get their flyers right away and take part in our prize. As you see, there was no escape from us!

Even the trade visitors got their fair share of FISHLABS mobile games - we placed some bigger-than-life mobile phone at the entrance to Hall 2, where we presented ourselves as part of the “Hamburg@Work” booth. Lots of people gazing at the visual quality of our games here as well.

FISHLABS Games Convention 2008 - A real 'shining beacon' of mobile games: Our booth at Hall 5!We even made it into the nightly news - the ARD Nachtmagazin taped our booth and people playing FISHLABS mobile games for their coverage of the first day of Games Convention and had one of our promoters show them a mobile game in detail.

We’ll meet again - with our bus and the FISHLABS mobile games at the YOU in Berlin!

Sounds too good to be true? You’re bothered, that you couldn’t make it to Leipzig this year? No problemo! We’ll be back at the YOU in Berlin from October 24. to 26 in Hall 23, Booth 213 - be there!

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FISHLABS Mobile Games to have a big show at the Games Convention

August 11th, 2008 | 5 Comments | Mobile Games News

The Games Convention is just around the corner, and our preparations are in high gear. This time, we will have three booths: you will find our promotion van right inside the entrance in the large glass hall, where our mobile games can be downloaded free to your phone via Bluetooth. Our promotion girls will then show you the way to our main booth G20 in Hall 5.

Sony Ericsson W760i Walkman mobile phone drawing

The perfect mobile phone for gamers: Sony Ericsson Walkman Phone W760i - to win several times a day at FISHLABS booth G20 in Hall 5 at Games Convention.At our generous booth in Hall 5, you can not only get a first-hand impression of our upcoming games, we will be giving away a super-cool Sony Ericsson W760i Walkman mobile phone every 2 hours. In addition, we will be holding drawings for FISHLABS games packs, each with 5 full versions. That way, you can start playing right away. You should probably just relax on one of the many cube seats at our booth, because our games won’t let go of you so quickly.

First FISHLABS mobile game on Symbian with OpenGL ES

Powerboat Challenge on Symbian platform for Nokia and Sony EricssonOur business partners will always be able to reach us at the GameCity Hamburg booth F11 in the Business Centre in Hall 2. There we will demonstrate another ‘world premiere’: Powerboat Challenge™ on the Symbian platform with full OpenGL ES hardware rendering. Even with four boats at once, full-throttle graphics, and all of the light, reflection, and water effects switched on, the native game runs at maximum visibility at an unbelievable 30 frames per second in full resolution and landscape format. That is mobile console gaming at its best!

Galaxy on Fire™ 2 gameplay video ready to go

Along with our current mobile games Powerboat Challenge™ and Rally Master Pro™, we will also be showing the release candidate for Gladiator and the first playable version of Galaxy on Fire™ 2, which you have been eagerly awaiting. For those of you who may not be able to travel to the GC, we have put together the very first gameplay video for Galaxy on Fire™ 2.

Of course, this video does not represent the final version of the game. Above all, we still have not fully implemented the head-up display and so we have left it out here. But you can already see what direction the gameplay is going: for example, you are no longer tied to one station, but can fly directly to nearby planets and their stations and move freely between star systems using jump gates.

You can also get an eyeful of the new graphics quality in the sequel in this video – and that even though these are not even the final graphics! You can expect not only gaming highlights, but also visuals that may be unique in the field of mobile games!

Take a close look, and you will discover even more gameplay features: for example, the option of taking control of the turrets yourself. Very handy when you are attacked from behind  or when flying past larger battleships, if you want to take out their guns with targeted fire. Or the new special weapons, such as EMP bursts, which incapacitate your opponents for a brief moment, so you can finish them off. And the nukes are nothing to sneeze at – they’re a real blast! Especially if you have to destroy a real monster ship or too many enemies are after you all at once.

FISHLABS on GCDC Mobile Games Panels

FISHLABS will not only be in the exhibition area of the Games Convention, but will also be taking part in three mobile games panels on Monday during the GCDC:

The State of the European Mobile Games Industry

Abstract: The European mobile games industry has developed its own quality and style that is unique in the world. Europe is also the home of Nokia, Gameloft and high profile international developers such as Ideaworks3D, Fishlabs and Digital Legends. Many European studios (Elkware, Iomo, Haiku, Sumea, etc.) have been bought by Japanese and American studios in the recent past and this is a trend that is likely to continue in the coming years.

Enough reasons to ask ourselves: can we grow the mobile entertainment business ourselves? Can we do our own research and development? How about Financing? Can we improve the European market commercially? Any best practices in the games or media industry?

On or Off Deck: Is there a future for mobile games distribution without the operators?

Abstract: 2008 started with the launch of NGage, the announcement of the Iphone SDK and Google’s Android program. Big companies seem to discover the potential of mobile game distribution, a potential that was already discovered by Jamba, Zed, Buongiorno and Sony Ericsson with Fun and Download. C4M sees a future in the Japanese distribution model based on free games, others are experimenting with distribution via e-mail, virtual item buying and in-game advertising.

This panel of experts will give you an insight in the present and the future of off deck distribution strategies.

Multi Platform Publishing Strategies

Abstract: To be announced.

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